Posted by Chris | Comments Off on Interview with Philip Wels
Conglometroid: Please tell us a little about yourself? What got you into metroid?
About me? Well I’m a recent college grad who likes doing everything. Aside from my 3/4 time job I work on my photography, sewing, my computers, baking, reading, writing, drawing, woodworking, video games and the internet.
I got into metroid when I wasRead More
We go back to Lego for this post. Creator Toby Heineman constructed dioramas of two of Metroid Prime’s variations of common enemies.
We contacted him and he was able to offer us some insight into their construction.
The build for the Reaper Vine was quite straightforward, as the creature itself is so simple. the harder part was designing a background that meshed with the Chozo Ruins aesthetic. I’m severely deprived of parts in tan, so I had to use some funky angles to get the right effect. The floor is probably the most telling part of the dio, as far as relating it to the Ruins goes. The varied floor levels and sizes in the rooms of the Ruins were the main inspiration for the unusual tile heights I used in the floor sections.
Posted by Ikus | Comments Off on Metroid Hats
Well, this is pretty much all we needed, isn’t it? Any fan of the Half Life series is surely fond of the famous and craved for Headcrab hats. The gist of it all is that those hats work just as the Headcrabs seen in the games: by latching unto one’s head.
Considering how similar this behavior is between Headcrabs and Metroids it was obvious that Metroid hats would eventually be made. But don’t go ahead and think they’re official Nintendo toys. They’re just a simple yet brilliant idea developed by Eyes5, from metroidhat.com.Read More