<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Conglometroid Blog &#187; Retro Studios</title>
	<atom:link href="http://conglometroid.com/blog/category/retro-studios/feed/" rel="self" type="application/rss+xml" />
	<link>http://conglometroid.com/blog</link>
	<description>Metroid news with a community focus - The Metroid Blog</description>
	<lastBuildDate>Sun, 10 Jan 2010 03:54:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.5</generator>
		<item>
		<title>Metroid Prime Trilogy released and developer interview</title>
		<link>http://conglometroid.com/blog/news/metroid-prime-trilogy-released-and-developer-interview/</link>
		<comments>http://conglometroid.com/blog/news/metroid-prime-trilogy-released-and-developer-interview/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 16:02:56 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Metroid]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro Studios]]></category>

		<guid isPermaLink="false">http://conglometroid.com/blog/?p=245</guid>
		<description><![CDATA[Great news Metroid Fans, the Prime trilogy has been released in North America as well as Europe. If you haven&#8217;t played Prime 1 or 2 now is the time to take the dive. If you&#8217;re interested in any changes be sure to dive into the remakes for new controls, improved graphics, and a few new [...]]]></description>
			<content:encoded><![CDATA[<p>Great news Metroid Fans, the Prime trilogy has been released in North America as well as Europe. If you haven&#8217;t played Prime 1 or 2 now is the time to take the dive. If you&#8217;re interested in any changes be sure to dive into the remakes for new controls, improved graphics, and a few new surprises such as faster loading times and modified boss battles.</p>
<p>The <a href="http://metroid.com">official Metroid website</a> also updated for the Prime Trilogies release. You can find a developer&#8217;s interview with Retro Studios. They also hint<span id="more-245"></span> at the possibility of another Phazon based game.</p>
<blockquote><p>Q. Will you ever see Dark Samus or Phazon again?<br />
A. Do you want to see Dark Samus or Phazon again? It&#8217;s up to the fans.</p></blockquote>
<p>You can view the video below.<br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/UPs_D1BMhjc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UPs_D1BMhjc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://conglometroid.com/blog/news/metroid-prime-trilogy-released-and-developer-interview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Former Retro staff form Armature Studio</title>
		<link>http://conglometroid.com/blog/news/former-retro-staff-form-armature-studio/</link>
		<comments>http://conglometroid.com/blog/news/former-retro-staff-form-armature-studio/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 03:22:18 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Retro Studios]]></category>

		<guid isPermaLink="false">http://conglometroid.com/blog/?p=38</guid>
		<description><![CDATA[Remember those key employees Retro lost a few months back? Well they have resurfaced, and they have joined up with Electronic Arts. As it turns out they have set up a development studio by the name of Armature, in Retro&#8217;s own hometown of Austin Texas. They have signed a deal with EA to create games [...]]]></description>
			<content:encoded><![CDATA[<p>Remember those <a href="http://conglometroid.com/blog/news/retro-studios-loses-key-employees/">key employees Retro</a> lost a few months back? Well they have resurfaced, and they have joined up with Electronic Arts. As it turns out they have set up a development studio by the name of Armature, in Retro&#8217;s own hometown of Austin Texas. They have signed a deal with EA to create games for the XBOX 360, Playstation 3, and Wii.</p>
<p>Mark Pacini told Kotaku</p>
<blockquote><p style="font-family: Georgia, 'Times New Roman', Times, serif;">&#8220;EA approached us with this really interesting business model of creating a small studio that is only comprised of industry veterans. The goal is to create new IP with a very, very small team and to produce a game without having to grow that team.&#8221;</p>
</blockquote>
<p>It will be interesting to see what they cook up.</p>
]]></content:encoded>
			<wfw:commentRss>http://conglometroid.com/blog/news/former-retro-staff-form-armature-studio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retro Studios loses key employees</title>
		<link>http://conglometroid.com/blog/news/retro-studios-loses-key-employees/</link>
		<comments>http://conglometroid.com/blog/news/retro-studios-loses-key-employees/#comments</comments>
		<pubDate>Wed, 07 May 2008 03:10:21 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Metroid]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro Studios]]></category>

		<guid isPermaLink="false">http://conglometroid.com/blog/?p=8</guid>
		<description><![CDATA[Shacknews reported that three key Retro employees left the company recently. Each played a pivotal role in the development of the Metroid Prime series: design director Mark Pacini, art director Todd Keller, and technology engineer Jack Mathews were reportedly &#8220;escorted&#8221; off company premises. It&#8217;s still unclear as to why the three former staff members left. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.shacknews.com/onearticle.x/52373">Shacknews</a> reported that three key Retro employees left the company recently. Each played a pivotal role in the development of the Metroid Prime series: design director Mark Pacini, art director Todd Keller, and technology engineer Jack Mathews were reportedly &#8220;escorted&#8221; off company premises. It&#8217;s still unclear as to why the three former staff members left.</p>
<p>Nintendo has confirmed that in an email to Computer and Video Games that &#8220;We still continue to work alongside the team at Retro and no official announcements as to its status have been made&#8221;.</p>
<p>Retro was bought out by Nintendo in 2001 three years after its founding. As of now Retro Studios is currently working on an unknown Wii title, taking a break from the Metroid series.</p>
]]></content:encoded>
			<wfw:commentRss>http://conglometroid.com/blog/news/retro-studios-loses-key-employees/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

