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	<title>Magatroid</title>
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	<link>http://conglometroid.com/magazine</link>
	<description>The Metroid Magazine</description>
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		<title>The Prime Series Theory</title>
		<link>http://conglometroid.com/magazine/editorials/the-prime-series-theory/</link>
		<comments>http://conglometroid.com/magazine/editorials/the-prime-series-theory/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 00:47:00 +0000</pubDate>
		<dc:creator>Luis</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=154</guid>
		<description><![CDATA[Spoilers for the Prime Subseries follow.
Metroid is a series that tends to leave the story and details for personal interpretation, but as we found out with the Prime subseries, sometimes this can get out of hand, creating way too many unexplained plot holes and weakening the games. In light of this, I was thinking in [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Spoilers for the Prime Subseries follow</strong></em>.</p>
<p>Metroid is a series that tends to leave the story and details for personal interpretation, but as we found out with the Prime subseries, sometimes this can get out of hand, creating way too many unexplained plot holes and weakening the games. In light of this, I was thinking in a way that I could make everything make sense and work coherently across the 3 main Prime games, and I came up with the following theory that explains several plot holes of the Prime sub-series. But first, I must make it very clear that this is only a possible explanation that simply cleverly puts everything together and in sync; it may have its downs or mistakes so bare with me. Also, there are four conditions that need to be true for this theory to work:<span id="more-154"></span></p>
<ol>
<li>Metroid      Prime did not come with the Leviathan that struck Tallon IV, but was      instead a normal Tallon Metroid that was abducted by the Leviathan and      mutated to become Metroid Prime and serve as its guardian.</li>
<li>All      Phazon is interconnected somehow. This can be seen at the end of Metroid      Prime 3: Corruption when once the origin of Phazon, Phaaze, was destroyed,      all Phazon disappeared too. I won’t go into detail as to how it is      interconnected because there is really no way to know, perhaps there’s a      metaphysical explanation, but that’s already too far fetched.</li>
<li>Given      the fact that all Phazon is interconnected, Dark Samus can materialize      wherever there is enough Phazon. This is also visible both in MP2 and in      MP3. Every time Samus defeated a Dark Samus in MP2, that Dark Samus died,      it disappeared, but because all Phazon is interconnected, that was only an      Echo of Dark Samus, so she would simply reabsorb more Phazon and      materialize from the latter into a new Dark Samus.</li>
<li>Phaaze      is the core of all Phazon, destroying it would destroy all Phazon. This is      pretty much the same as Point 2. Phaaze was stated to be the center of all      Phazon, and it has been stated that its destruction really did make all      Phazon disappear.</li>
</ol>
<p>If we consider those 4 conditions as true facts, then this theory can work.</p>
<p>During Metroid Prime, Samus confronted and killed Metroid Prime, and consequently Dark Samus is born. Dark Samus acquires an advanced level of sentience, so she&#8217;s not just a rabid Metroid anymore, she now thinks. It is also a fact that she needs Phazon in order to survive, as well as to grow in strength.</p>
<p><a href="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/phazon-leviathan.jpg"><img class="size-full wp-image-158 alignright" title="phazon-leviathan" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/phazon-leviathan.jpg" alt="phazon leviathan" width="260" height="320" /></a>Now, after their terrible defeat in Tallon IV, the Space Pirates, with high hopes after discovering the incredible characteristics of Phazon, are greeted with the nice surprise of another planet with high levels of Phazon in it: Aether. Another Leviathan had struck Aether some 50 cycles (I think I read this number in some scans, it may be wrong though, but it’s not important) before Samus&#8217;s arrival at the planet in MP2, and the war among the Luminoth and their dark, Phazon-induced counterparts, the Ing, had long been going, in fact it was already ending in favor of the Ing. The pirates take advantage of the pathetic state of the planet to harvest whatever Phazon they could get from their bold incursions into the dark dimension of Dark Aether, but they are not alone.</p>
<p>Dark Samus, seeking for Phazon to survive and strengthen, immediately feels the presence of large amounts of Phazon in Aether and goes there. How? Well, either by flying through space (unlikely), or as I&#8217;ve said in the aforementioned conditions, she travels through Phazon using its feature of interconnection. By the time she arrives at Aether and begins attacking the Pirates to steal the Phazon they had obtained, Samus makes her appearance and begins to attack the Pirates and Ing alike. Dark Samus identifies her as a threat and attacks her as well, and this is when we can see a crucial aspect of Dark Samus: her Echoes, also addressed in the conditions.</p>
<p>All the fights against Dark Samus in MP2 were actually separate, independent Echoes (clones) of the first one. That explains why they can&#8217;t die, and makes sense with the game&#8217;s title. We can also see these same Echoes, only weaker, during the final fight against her in MP3. This shows how powerful Dark Samus has become by the time MP2 takes place, and that she has pretty much become invincible as long as Phaaze and Phazon, still exist.</p>
<p>But let&#8217;s not forget that Dark Samus is still basically a Metroid, Metroid Prime, and as such, it is her obligation to reproduce. But she&#8217;s also part of Phaaze given that she&#8217;s made up of Phazon, so she is irreversibly bound to Phaaze and whatever its sentience implies. Keep that in mind.</p>
<p>After the event on Aether and after Samus destroys its Leviathan by sucking up all of Dark Aether&#8217;s energy, she leaves Aether for the Luminoth to recover. The Galactic Federation also returns to Aether (this appears in several scans of MP3). They make an inspection of the Pirates&#8217; bases and find the ever-present Phazon left by them there (also indicated in MP3&#8217;s scans/storyline).<a href="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/dark-samus.jpg"><img class="size-medium wp-image-159 alignleft" title="dark-samus" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/dark-samus-300x220.jpg" alt="dark samus" width="300" height="220" /></a></p>
<p>Samus had weakened Dark Samus heavily, but it is very clear that she is able to materialize in outer space at the end of MP2, so we can see her durability and invincibility working out. The pirates, determined to recover whatever Phazon was left in Aether, make a small attack and are able to take some back to their Homeworld (again, it&#8217;s in the scans of MP3).</p>
<p>Remember the starting scene of MP3? All those Phazon canisters that blow up and Dark Samus appearing from one of them? Well, scans from the game speak about that incident. Those canisters held the Phazon that the pirates had taken from Aether, the same Phazon that Dark Samus used to recover and pop out from. It is now Dark Samus&#8217;s mission to kill Samus, for she poses a threat for Phazon. She is also able to subdue the pirates (this is all between Prime 2 and Prime 3). She uses them and their technology to steal the Aurora Unit from the Valhalla. Dark Samus needs Phazon, and she knows that what she&#8217;s got from the raid of Aether isn&#8217;t enough so, empowered, she&#8217;s finally able to track down the source of all Phazon, Phaaze, and goes there. How? By the same way she appeared inside the pirates’ Phazon canisters, Phazon’s interconnectivity.</p>
<p><img class="size-full wp-image-160 alignright" title="phaaze" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/phaaze.jpg" alt="" width="290" height="290" /></p>
<p>She becomes incredibly powerful because of all the available Phazon, and applies this power into finally controlling the complete pirate Armada once she returns to the Pirate Homeworld. Using a Leviathan, she shows the corrupted and fearful pirates the way to Phaaze (also in scans), and they use this almost infinite supply of Phazon to enhance their ships, weapons, and armor. This is also when she installs the A.U. into Phaaze&#8217;s core (I’m guessing it was connected to the core because it is the most logical way for everything to explode as it did). Dark Samus also fulfills her obligations with her Metroid kin by taking Metroids from the Pirate Homeworld, which the Pirates had from Aether and Tallon IV, and takes them to Phaaze, where they eventually become Metroid Primes, thus explaining the mysterious exoskeleton that Samus saw in the Infant Leviathan&#8217;s room.</p>
<p>Now it all appeared set for Universal domination. Dark Samus had controlled the Space Pirates, had created more Metroid Primes like herself (ish), and had taken the reigns of the source of all Phazon in the Universe, the center of everything Phazon-related and the ultimate creator, to which everything made of Phazon and all Phazon in the cosmos is connected to, somehow. Only one thing remained to assure Dark Samus&#8217; indisputable success: Samus and the less important Galactic Federation. And so she decided to take on them both, by sending Leviathans to important Federation planets and by corrupting Samus with Phazon (oh, the irony), also taking down any other bounty hunter that could pose a threat.</p>
<p><a href="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/ped-suit.jpg"><img class="size-medium wp-image-161 alignleft" title="ped-suit" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2010/01/ped-suit-300x223.jpg" alt="P.E.D. Suit" width="300" height="223" /></a>But of course we all know Samus can&#8217;t die, ever, so she survived the Phazon corruption because of the technology the Galactic Federation had been developing since their discovery of Phazon in Aether: the P.E.D. suit. With that and her total kickassery, Samus blew up the Leviathans Dark Samus had created to spread Phazon all around, and then went to Phaaze, blew it up, destroying the central pillar of Phazon and eradicating Phazon everywhere. This was also the only way Dark Samus would definitively die, since as long as there was Phazon out there, she would be able to regenerate, so if there is no Phazon, her invincibility is gone.</p>
<p>Now, that mysterious ship at the end of Corruption is a completely different plot hole, and as far as my knowledge goes, there really is no way to explain it with given facts as of yet.</p>
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		<title>The Dragon&#8217;s Clone</title>
		<link>http://conglometroid.com/magazine/theories/the-dragons-clone/</link>
		<comments>http://conglometroid.com/magazine/theories/the-dragons-clone/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 23:04:44 +0000</pubDate>
		<dc:creator>Jayon</dc:creator>
				<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=132</guid>
		<description><![CDATA[Despite the vast array of dangerous creatures in the Metroid universe, none can dispute the terrible power of the X parasites. They laid waste to the top-security BSL space station, their home planet SR388, and were it not for Samus Aran, the whole universe. The specimens of the BSL station provided many interesting hosts for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2009/08/Ridley-X.png" alt="Ridley-X" title="Ridley-X" width="240" height="160" class="alignright size-full wp-image-133" />Despite the vast array of dangerous creatures in the Metroid universe, none can dispute the terrible power of the X parasites. They laid waste to the top-security BSL space station, their home planet SR388, and were it not for Samus Aran, the whole universe. The specimens of the BSL station provided many interesting hosts for the X; the gravity-defying Nightmare, the high-speed Serris, and the powerful security robot all proved to be valuable hosts and powerful weapons. However, one of the X hosts is surrounded by mystery, even though most players do never realize it; the space dragon clone. Most people attribute this creature to be a clone of the pirate general Ridley; however, does this really make sense? With his history throughout the Metroid series, how did he appear in the BSL hold? There are three possibilities: First, the frozen dragon was the original Ridley; second, the dragon specimen may be a clone of Ridley; and third, the BSL specimen may actually be a completely different space dragon, not the general Ridley.<span id="more-132"></span></p>
<p>The last guaranteed appearance of Ridley in the Metroid timeline was in Super Metroid, when Samus battled the dragon within the confines of Norfair. Shortly after defeating Ridley, Samus completes her mission and defeats Mother Brain, resulting in the destruction of the pirate base and the entire planet of Zebes. So, if the BSL specimen is the original Ridley, he must have somehow escaped from the doomed planet, only to be later captured by the Galactic Federation (GF); while this may seem unlikely, it cannot be called impossible. The space pirate army had many soldiers, and it is quite likely that they could have learned of their general&#8217;s defeat very quickly (especially after their past experiences with the hunter). A team of pirate soldiers could have rescued the dragon from the depths of Norfair and transported him to a pirate shuttle. However, since the pirate fleet was already heavily damaged from its past engagements with the GF, this ship could have been under-equipped for battle and easily captured by the Federation. Still, while this possibility does exist, it is not very likely; the pirates would have to discover Ridley, rescue him, and remove him from the planet before its eventual destruction; they would also have to avoid being caught by Samus Aran, and they would have to avoid further injuring their general during the move. Then, once the pirates had left the planet, Ridley would have to be somehow captured by the GF. Ultimately, the probability of the BSL dragon specimen being the same Ridley faced in Super Metroid is very low.</p>
<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2009/08/Core-X.jpg" alt="Core-X" title="Core-X" width="214" height="204" class="alignleft size-full wp-image-135" />It is possible that the specimen seen in the BSL station was not the original Ridley, but instead a Ridley clone. This is far more probable, since it removes the tight restrictions placed on Ridley&#8217;s body between Super Metroid and Metroid Fusion. It is well known that the Federation had the facilities necessary for cloning, since they produced a number of metroid clones in the depths of the BSL. The only thing the federation would need is a source of Ridley&#8217;s DNA. While this may be a difficult thing to obtain, the federation did have a few useful opportunities. First, after the original attack on Zebes the Federation may have sent in teams of soldiers to defeat and remaining pirates; if they had also sent in a team of scientists, they could have extracted a sample of Ridley&#8217;s DNA from his lair (he was bound to have left some blood or skin in the room where he battled Samus). Their second potential DNA source would be after the Tallon IV incident; while most of Ridley&#8217;s genetic material would have been lost in the explosion of the chozo temple, it is possible that enough may have survived for Federation scientists to discover and obtain a sample. The final opportunity to obtain a DNA sample is after the initial attack on Norion; while the attack was short, Ridley was still present and did engage in combat. Like the case in Tallon IV, his genetic material would certainly have been present, and with enough diligence Federation scientists could discover a sample.</p>
<p>The final possible source of the Ridley clone rests on the idea that the dragon may not be Ridley at all: this specimen may actually be a completely different space dragon, completely different from the well-known Ridley. This is supported by the actual appearance of the creature: while the frozen specimen appears to look just like Ridley, the X duplicate (which is a perfect genetic copy) looks very different. It has blue skin instead of Ridley&#8217;s purple tinge, and its nose is wide and rounded while Ridley&#8217;s extends into a point. Still, we cannot say with certainty that the creature is not the pirate general. However, if the specimen is not of Ridley, where did it come from?</p>
<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2009/08/fusion-space-pirate.jpg" alt="fusion-space-pirate" title="Fusion Space Pirate" width="238" height="350" class="alignright size-full wp-image-137" />The Zebesian space dragon is a long-dead race, with its only surviving member being the famous Ridley. As a result, there is very little known about the species; really, we only know that they lived on Zebes before the chozo. Still, this is enough to present the possibility of finding the DNA of one. The Federation had two opportunities to do work on Zebes: first, while the peaceful chozo still resided there; and second, after Samus drove the pirates from their base in the original Metroid game. While it is unlikely that the Federation would have done any mining or excavation in either of these periods, it cannot be denied that the GF did have a chance to search for space dragon fossils. Zebes may even have polar areas, and a dragon corpse could have been frozen into the ice; this would also explain why the BSL specimen was frozen. Alternately, the Federation may have found a dragon fossil and used the DNA to produce a clone, which they then kept in stasis.</p>
<p>Ultimately, its unlikely that we will ever know the true origins of the BSL dragon specimen. For now, there are many possibilities. It may be the original Ridley, somehow captured from the space pirates; it could be a clone of Ridley, produced from DNA obtained by Federation scientists; or it may be a completely different space dragon, fossilized on Zebes and cloned by the GF. Regardless, one thing is for certain: it was a mighty X host, and an excellent boss.</p>
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		<title>Monster of the Month: The Grenchler</title>
		<link>http://conglometroid.com/magazine/monster-of-the-month/monster-of-the-month-the-grenchler/</link>
		<comments>http://conglometroid.com/magazine/monster-of-the-month/monster-of-the-month-the-grenchler/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 03:37:39 +0000</pubDate>
		<dc:creator>Akurixs</dc:creator>
				<category><![CDATA[Monster Of The Month]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=122</guid>
		<description><![CDATA[In Metroid Prime we had Baby Sheegoths, little monsters known for how disturbingly easy they are to kill, despite their aggressive appearance. In Metroid Prime 2: Echoes, there are Grenchlers. When most players first encountered these beasts, they probably thought that they were going to be pushovers like the creatures that they were based off [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/10/grenchler-300x236.jpg" alt="Grenchler" title="grenchler" width="300" height="236" style="float:right"  />In Metroid Prime we had Baby Sheegoths, little monsters known for how disturbingly easy they are to kill, despite their aggressive appearance. In Metroid Prime 2: Echoes,<span id="more-122"></span> there are Grenchlers. When most players first encountered these beasts, they probably thought that they were going to be pushovers like the creatures that they were based off of. That is, until they found out that they were not only faster and stronger than Baby Sheegoths, but that they could also fire highly-damaging beams of electricity from their horns. At least you can hide in the water, right? Actually, that&#8217;s the worst place you could possibly be when being chased by a Grenchler, due to the fact that they can swim. They can jump too, so don&#8217;t think about hiding on raised platforms, either. Then how do you take down these beasts?</p>
<p>You should always fight Grenchlers on land, even when you have the Gravity suit. They only way you can damage them is by destroying their shell and shooting at the exposed flesh. In order to do this, you should always keep your Power beam charged. Don&#8217;t bother with missiles, as they&#8217;re weaker than fully-charged shots. Now all you have to do is strafe around him and keep yourself out of the Grenchler?s reach. Don&#8217;t get too close, but don&#8217;t get too far. If you&#8217;re too close he&#8217;ll bite you, but if your too far away it&#8217;s easy for him to hit you with his beam. Once you&#8217;ve blasted his shell off, it should only take one to two charged shots to kill him. Dark Grenchlers can be handled the same way, but you should use the light beam instead. Dark Grenchlers are actually easier than the normal type, as the Light beam does more damage to them then the Power beam does to the Normal Grenchlers. The Dark beam is also effective against the normal Grenchlers (Don&#8217;t use it on the Dark ones!), but it&#8217;s slower than the Power beam.</p>
<p>Congratulations, Grenchler, for making us Metroid fans regret making fun of those Sheegoths back in Metroid Prime, and for becoming the Alpha Dog of common enemies.</p>
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		<title>The Secret Evolution</title>
		<link>http://conglometroid.com/magazine/editorials/the-secret-evolution/</link>
		<comments>http://conglometroid.com/magazine/editorials/the-secret-evolution/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 03:01:31 +0000</pubDate>
		<dc:creator>Magatroid</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=102</guid>
		<description><![CDATA[The small, fanged, jellyfish-like creature called a metroid is a well known enemy in the game franchise which bears its name. However, what many people do not know is that this small creature is only a baby: metroids evolve. With the exception of a brief appearance in Metroid Fusion, the evolved forms of the metroid [...]]]></description>
			<content:encoded><![CDATA[<p>The small, fanged, jellyfish-like creature called a metroid is a well known enemy in the game franchise which bears its name. However<span id="more-102"></span>, what many people do not know is that this small creature is only a baby: metroids evolve. With the exception of a brief appearance in Metroid Fusion, the evolved forms of the metroid species can only be seen in one game, Metroid II: The Return of Samus. But is this true? We’ve discovered a mysterious creature in Metroid Prime, an unidentified specimen which may just be an unrecognized marvel: an evolved metroid.</p>
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<p>The creature in question can be found in Metroid Prime, in the Phendrana Drifts. The room is the space pirates’ Research Lab Aether. In the center of the room is a tall containment tube, with a strange specimen in it. When you first reach this room, the specimen can be seen quite clearly, though it’s difficult to get a good view of the creature due to its positioning in the tank. Later in the game, after acquiring the thermal visor, the lights in the room go out, making it impossible to see into the tank. The specimen can still be seen using the X-ray visor, or enough light can be generated with the plasma and wave beams to see into the tank. It does not appear clearly with the thermal visor, making it apparently dead or in a state of cooled hibernation.</p>
<p>This mystery creature is not identified by any of the scans in the room, it cannot itself be scanned, and there are no known references to it in the game. The predominant theory to this point was that the creature was a heavily mutated parasite, produced from the same family as the plated parasite and the parasite queen. However, we believe that the creature is in fact a gamma metroid. Both theories are valid, both have supporting evidence, and neither is definite.</p>
<p>There are many reasons that this strange creature was believed to be from the parasite family. First of all, the skin of the creature looks very similar to that of the parasite queen. It’s a very strong resemblance, and in a game with graphics like Prime’s, that can count for a lot. Furthermore, the mouth structure on the creature resembles the log book illustrations of the parasite queen’s jowls. And since we know very clearly that the pirates were experimenting with the parasites, it is reasonable to believe that this creature is merely a parasite mutation. However, there are two problems with this creature. First, it has no legs. Since there are no known species in the parasite family which can fly/levitate, it is unlikely that this creature would be able to move if it were a mutated parasite. Since the creature is not active(presumably dead), it is possible that the legs had fallen or been cut off, but this is pushing things. The second problem with the creature can be seen on its stomach: the creature has a strange nucleus-like structure on its stomach. There is no such bodily structure that can be seen in the parasite family, or on any of the other creatures which are native to Tallon IV.</p>
<p>As with the parasite family, there are reasons to believe that the unidentified creature is actually a metroid. The most convincing detail is the strange nucleus-like structure on the creature’s stomach. While it is unlike anything seen on any life form from Tallon IV, it is very similar to the main body of a larva metroid. And as metroids evolve, the nuclei moves to the stomach. With the right lighting, you can see a clear membrane outside the nucleus structure.</p>
<p><a href="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/evolxray1.jpg"><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/evolxray1.jpg" alt="" title="X-Ray of Creature in Tube" width="242" height="242" class="alignright size-full wp-image-106" /></a></p>
<p>As of now the creature takes a split path; either it is a parasite experimented on by pirates, or it is a Metroid. There are a few more subtle hints in the room that imply that the creature is the latter. Most prominent of them is the inclusion of two &#8216;glitched&#8217; metroids on the lower level. These can be found any time you go to the room, as well as the first trip. If you recall, Research Lab Aether was the first area in Metroid Prime that Samus encounters metroids. The first one is scanned and behaves typically, but there are two metroids on the lower level you can fight by attacking their tanks.</p>
<p>If you attack the tanks the metroids can be scanned to reveal a non logbook record that states: &#8220;This High Energy Lifeform is a Metroid: Alpha Type&#8221;. This was either a working prototype that never got finished, or a glitch, though the likelihood of it being a glitch is low as Retro knew that Alphas weren&#8217;t included in any games prior to Metroid II: Return Of Samus. What is far more likely is that this was a hint from Retro to delve further into this room. This led to the discovery of the creature in the tube in the middle of the room. Scans on the lower level tank reveal it to be a failure, albeit as a Pirate test, but was there another factor that made this fail? Further scans located near the tank but higher up mention metroids vulnerability to cold, but one in particular once again stands out. The scan mentions that metroids should be subdued with ice, perhaps more shocking is that it mentions even metroids that appear to be dead should be included in this protocol as well.</p>
<p>In Metroid II: ROS the evolved metroids exhibit a trait that no other metroids in the series have, not even the game prior to it. The metroids appear to stagnate in one spot or location, completely immobile, almost docile until they spot prey in the vicinity and then spring to life and attack. This is likely due to the games engine, but it provides sufficient evidence to make such a claim, because it did happen, regardless of limits in programming. The scan above could be applied to this behavioral trait as it seems that there must have been a reason for this protocol to be established. A live, but stagnate metroid would fit the bill.</p>
<p>All in all Research Lab Aether holds a good deal of significance because it is a room that contains some powerful foreshadowing. The Alpha scans foreshadow Metroid II and the room name itself foreshadows the name of the planet in (Dark) Echoes. It wouldn&#8217;t be a stretch to think that Retro Studios included an evolved from in here as well. Until confirmation from Retro or Nintendo, this creature will continue to be an enigma. The Secret Evolution.</p>

<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/alphaglitch1/' title='The Alpha Scan'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/alphaglitch1-150x150.jpg" class="attachment-thumbnail" alt="" title="The Alpha Scan" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/alphaglitch2/' title='Alpha Glitch'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/alphaglitch2-150x150.jpg" class="attachment-thumbnail" alt="It&#039;s obviously a regular metroid, but the scan implies something else." title="Alpha Glitch" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/metroidsizesmall/' title='Small Metroid'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/metroidsizesmall-150x150.jpg" class="attachment-thumbnail" alt="" title="Small Metroid" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/metroidsizelarge/' title='Large Metroid'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/metroidsizelarge-150x150.jpg" class="attachment-thumbnail" alt="" title="Large Metroid" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/metroidsize1/' title='Metroid side by side size comparison'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/metroidsize1-150x150.jpg" class="attachment-thumbnail" alt="" title="Metroid side by side size comparison" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/evolxray1/' title='X-Ray of Creature in Tube'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/evolxray1-150x150.jpg" class="attachment-thumbnail" alt="" title="X-Ray of Creature in Tube" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/evolxray2/' title='Closeup of Creature in Tube'><img width="150" height="150" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/evolxray2-150x150.jpg" class="attachment-thumbnail" alt="" title="Closeup of Creature in Tube" /></a>
<a href='http://conglometroid.com/magazine/editorials/the-secret-evolution/attachment/alphagamma/' title='alpha and gamma'><img width="150" height="50" src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/09/alphagamma-150x50.jpg" class="attachment-thumbnail" alt="" title="alpha and gamma" /></a>

<p>You can view the older video <a href="http://www.youtube.com/v/2mxe44diBD4&#038">here</a>.</p>
<p>This post was a collaborative effort by <a href="http://conglometroid.com/magazine/forum/index.php?showuser=4">Jayon</a> and<a href="http://conglometroid.com/magazine/forum/index.php?showuser=1">Cannon</a>.</p>
<p><strong>Update for Clarification:</strong><br />The Metroid does not turn into an alpha after sucking on a pirate, it just gets larger, what you see is just a scan that says the metroid is an alpha. The actual evolved &#8220;Metroid&#8221; is inside the tube and can be seen in the X-Ray pics and videos.</p>
<p><strong>Update 2 Oct-2009:</strong><br />Added a higher quality and more comprehensive video.</p>
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		<title>The Immortal Space Dragon</title>
		<link>http://conglometroid.com/magazine/editorials/the-immortal-space-dragon/</link>
		<comments>http://conglometroid.com/magazine/editorials/the-immortal-space-dragon/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 22:33:38 +0000</pubDate>
		<dc:creator>Jayon</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=52</guid>
		<description><![CDATA[Due to the nature of a theory, many will contain spoilers from various games. Read with caution.
Any Metroid fan is familiar with the space dragon Ridley: Space Pirate general, killer of Virginia Aran, and the last survivor of his race. Ridley is both a loved and hated member of the Metroid universe. He is one [...]]]></description>
			<content:encoded><![CDATA[<p class="error">Due to the nature of a theory, many will contain spoilers from various games. Read with caution.</p>
<p>Any Metroid fan is familiar with the space dragon Ridley: Space Pirate general, killer of Virginia Aran, and the last survivor of his race. Ridley is both a loved and hated member of the Metroid universe. He is one of Samus’s fiercest enemies, and has appeared in five of the series’ most popular games. However, how is this possible? How does Samus wind up facing the same enemy time and time again, despite having killed him in numerous previous encounters? We intend to find out.<br />
<span id="more-52"></span><br />
<img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/ridleyzero.jpg" alt="Zero Mission Ridley" title="Zero Mission Ridley" width="240" height="180" class="alignnone size-medium wp-image-55" style="float:left" />The first battle with Ridley in the Metroid timeline is on Samus’s original mission to Zebes in Metroid / Metroid: Zero Mission. This battle occurred in a lower section of the pirate base known simply as ‘Ridley,’ an area similar to Norfair in its high temperatures and lava pits. When the battle is over, Ridley appears to spontaneously explode, leaving behind no traceable corpse. However, this is a gaming convention; it’s far more likely that Ridley would have left a corpse, or possibly even survived and escaped (though still suffering from fatal wounds). The latter is possible since, as a space dragon, Ridley can survive in the lava of Zebes which Samus (at the time) could not pass through. Thus he could have dropped into the magma at the bottom of the chamber and either remained there or escaped when Samus left the room. He could have easily survived long enough for the space pirates to find him, especially since they likely knew of his defeat (it was required to open the passage to Tourian).</p>
<p>Immediately after the events of Metroid / Metroid: Zero Mission, the space pirates began to reconstruct the body of Ridley. Since he was so badly wounded, it would have been impossible for his organic body to properly recover. Thus, the pirates undertook an ambitious project to both save their powerful general and to increase his already vast fighting skills. They rebuilt his body with cybernetic enhancements, giving him mechanical limbs and life support systems. In the process, he was also given armor, mechanical weapons, and other equipment. The great space dragon was reborn as Meta-Ridley.<br />
<img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/metaridley-270x300.jpg" alt="Meta Ridley as seen in Metroid Prime" title="Meta Ridley as seen in Metroid Prime" width="270" height="300" class="alignnone size-medium wp-image-54" style="float:right;" /><br />
Upon encountering Meta-Ridley, Samus (of course) defeats him. However, we do not see Meta-Ridley die; instead, he is shot by a number of Chozo statues and pushed off an adjoining cliff. He’s seen falling into the mist below; however, is not seen hitting the ground, and certainly not seen dead. While the fall would be more than enough to kill any human (or most other creatures of the Metroid universe), a space dragon could easily survive the impact. It’s not only plausible to believe that Ridley survived the fall, but that he would have been able to walk away from the impact.</p>
<p>After Metroid Prime, Ridley takes a small leave of absence in Hunters and Echoes. He is likely recovering from his last fight with Samus; depending on his condition after the fight, the space pirates may have found him unconscious at the bottom of the cliff, or he may have made contact with them himself. Regardless, Ridley is fully repaired by the events of Metroid Prime 3: Corruption, and his restored body is further upgraded with Phazon.</p>
<p>When Samus once again encounters Meta-Ridley, she manages to defeat him despite the unusual circumstances (falling through a generator shaft at the time). However, we again do not see Ridley die; instead, Samus is pulled from the shaft while Ridley continues to fall to an unknown end. Of course, since Ridley suffers no structural damage during the battle, it is entirely possible for him to fly out of the shaft and escape (especially considering the maneuverability he possesses in the 2-D games). Once he left Norion, Ridley made his way back to the pirate homeworld where he became the guardian of the planet’s leviathan.</p>
<p>Ridley is encountered again in Metroid Prime 3, this time as the further improved Omega Ridley. At this point, he has been further upgraded with more armor and large amounts of phazon. But unlike his former two defeats in the 3-D Metroid world, Ridley does not seem to survive this encounter with Samus; instead, he explodes much as he did in Metroid / Metroid: Zero Mission. However, this death is believed to be literal, since 1) the graphical style of the 3-D Metroid games makes it much less likely that Ridley’s death was a simple convention, and 2) his body would be much more volatile due to the large amounts of phazon (and other chemicals) contained within it. It seems that when Omega Ridley was defeated, it was the true end of the great Ridley.</p>
<p>Nevertheless, the pirate general is encountered again. After Samus eradicates the metroid species, Ridley appears to steal the final Metroid for the pirates. How did he survive the catastrophic events of Corruption? My belief is that he did not. The Ridley faced in Super Metroid is, in fact, a clone.<br />
<img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/superidley-300x261.jpg" alt="Ridley from Super Metroid" title="Ridley from Super Metroid" width="300" height="261" class="alignnone size-medium wp-image-56" style="float:left" /><br />
A Ridley clone is not unreasonable. The presence of the Metroid clones at the end of Metroid Fusion makes it clear that technology existed which could produce an organism from a simple DNA sample. Considering his immense combat abilities, it is quite likely that the pirates would have kept a sample of Ridley’s DNA in case he ever was killed. After Corruption, the pirates had a short time of recovery while Samus was busy on SR388. It is in this time that the Zebes base was rebuilt, and I believe that it was also the time in which the Ridley clone was raised. This hypothesis is further strengthened by a look at the two 2-D Ridley encounters (discounting the original Metroid). In Zero Mission, Ridley was fully grown, and stood nearly three times the height of Samus. In Super Metroid, Ridley would have been fairly young; as such, he would have been smaller. The game supports thins: the Super Metroid Ridley stands only about twice as tall as Samus, or only about 2/3 as tall as his predecessor. It is unknown if this clone carries the memories of his previous life or not; however, it is quite clear that this Ridley is a clone.</p>
<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/2ridley-300x210.jpg" alt="Ridley" title="Ridley" width="300" height="210" class="alignnone size-medium wp-image-53" style="float:right;" />As in her previous mission to Zebes, Samus encounters Ridley and defeats him. However, this time his death appears to be absolute; while it is possible that Ridley did survive or escape as in the original Metroid, the likelihood of him surviving beyond the end of the game is minute. Zebes explodes after Mother Brain is killed, taking all those on the planet (including Ridley) into oblivion. This is believed to be the final death of the great Ridley.</p>
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		<title>The Size of the Morphball</title>
		<link>http://conglometroid.com/magazine/articles/the-size-of-the-morphball/</link>
		<comments>http://conglometroid.com/magazine/articles/the-size-of-the-morphball/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 22:33:05 +0000</pubDate>
		<dc:creator>ChozoArchitect</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=67</guid>
		<description><![CDATA[
The size of the Morph Ball has never been explicitly stated. The original description of the Maru Mari described the item as &#8220;small and round like a ball&#8221; and no game since has ventured beyond this nebulous claim. In fact, the only frame of reference for Morph Ball size is the 1 meter given by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/morphball.jpg" alt="" title="Morphball" width="254" height="221" class="alignnone size-medium wp-image-68" style="float:right" />
<p>The size of the Morph Ball has never been explicitly stated. The original description of the Maru Mari described the item as &#8220;small and round like a ball&#8221; and no game since has ventured beyond this nebulous claim. In fact, the only frame of reference for Morph Ball size is the 1 meter given by scans in the Prime trilogy describing Ball-compatible tunnels, and this, unfortunately, has been misconstrued to mean that the Morph Ball itself has a diameter of 1 meter. This, of course, is ridiculous, as the Morph Ball would have to be less than a meter to boost through a one-meter tunnel with ease.<br />
<span id="more-67"></span><br />
Ruling this out altogether, there is one tool left to determine the actual diameter of the Morph Ball: pixel ratios. If one fixed height in a two-dimensional game is given, and that object is in the foreground, the approximate height of any other object in the foreground can be ascertained using the ratio of the number of pixels of both objects.</p>
<p>The point of reference for each of the five two-dimensional Metroids is Samus&#8217;s height within her Power Suit, 1.9 meters, given by Metroid II&#8217;s instruction manual. This can be represented by a well-known sprite common to each game: Samus facing the screen, standing properly straight, but not erect. The Morph Ball, in turn, remains at a constant height within each game itself, so any one of the sprites can be used. With this in mind:</p>
<table>
<tr>
<th>Game</th>
<th>Standing Height</th>
<th>Morph Ball Height</th>
</tr>
<tr>
<td>Metroid</td>
<td>34 Pixels</td>
<td>15 Pixels</td>
</tr>
<tr>
<td>Metroid II: The Return of Samus</td>
<td>39 pixels</td>
<td>16 pixels</td>
</tr>
<tr>
<td>Super Metroid</td>
<td>48 pixels</td>
<td>16 pixels</td>
</tr>
<tr>
<td>Metroid Fusion</td>
<td>40 pixels</td>
<td>16 pixels</td>
</tr>
<tr>
<td>Metroid: Zero Mission</td>
<td>39 Pixels</td>
<td>16 Pixels</td>
</tr>
</table>
<p>Another issue arises from this, however: these pixel values are integral, and their corresponding height values could very well be non-integers. A number of pixels equal to x represents a height range from x – 0.5 to x + 0.4999&#8230;, or, as we can rewrite the limit for this purpose, x + 0.5 (this is simple: if an object is 10 pixels, it can have a height anywhere from 9.5 to 10.4999… pixels, because there is no such thing as half a pixel: it&#8217;s a basic matter of rounding). Now, if x equals Samus&#8217;s standing height in pixels, and y equals the Morph Ball height in pixels, the minimum Ball diameter would use the ratio (x + 0.5) : (y – 0.5), and the maximum Ball diameter would use the ratio (x – 0.5) : (y + 0.5). With this in mind:</p>
<table>
<tr>
<th>Morph Ball Diameter Ratio</th>
<th>Minimum</th>
<th>Maximum</th>
</tr>
<tr>
<td>Metroid</td>
<td>34.5 : 14.5 (69 : 29)</td>
<td>33.5 : 15.5 (67 : 31)</td>
</tr>
<tr>
<td>Metroid II: The Return of Samus</td>
<td>39.5 : 15.5 (79 : 31)</td>
<td>38.5 : 16.5 (77 : 33)</td>
</tr>
<tr>
<td>Super Metroid</td>
<td>48.5 : 15.5 (97 : 31)</td>
<td>47.5 : 16.5 (95 : 33)</td>
</tr>
<tr>
<td>Metroid Fusion</td>
<td>40.5 : 15.5 (81 : 31)</td>
<td>39.5 : 16.5 (79 : 33)</td>
</tr>
<tr>
<td>Metroid: Zero Mission</td>
<td>39.5 : 15.5 (79 : 31)</td>
<td>38.5 : 16.5 (77 : 33)</td>
</tr>
</table>
<p>The reference point, 1.9 meters, divided by each of the above ratios gives the minimum and maximum diameter values, in meters, for the Morph Ball:</p>
<table>
<tr>
<th>Morph Ball Diameter Ratio</th>
<th>Minimum</th>
<th>Maximum</th>
</tr>
<tr>
<td>Metroid</td>
<td>551/690 m (~79.86 cm)</td>
<td>589/670 m (~87.91 cm)</td>
</tr>
<tr>
<td>Metroid II: The Return of Samus</td>
<td>589/790 m (~74.56 cm)</td>
<td>57/70 m (~81.43 cm)</td>
</tr>
<tr>
<td>Super Metroid</td>
<td>589/970 m (~60.72 cm)</td>
<td>33/50 m (66 cm)</td>
</tr>
<tr>
<td>Metroid Fusion</td>
<td>589/810 m (~72.72 cm)</td>
<td>627/790 m (~79.37 cm)</td>
</tr>
<tr>
<td>Metroid: Zero Mission</td>
<td>589/790 m (~74.56 cm)</td>
<td>57/70 m (~81.43 cm)</td>
</tr>
</table>
<p>The absolute range is 589/970 m (~60.72 cm) to 589/670 m (~87.91 cm); unfortunately, within these bounds, the five individual ranges do not cooperate, and only those of Metroid II and Zero Mission coincide. So, to obtain the optimal diameter using this data, there are two options:</p>
<p>1. Take the mean of the five ranges. This produces a diameter of ~75.85 cm.</p>
<p>2. Create an optimized range of values in which the maximum number of games fits. If the diameter is given a range of 589/790 m (~74.56 cm) to 627/790 m (~79.37 cm), three games—Metroid II, Metroid Fusion, and Zero Mission—fit within, while a fourth, Metroid, sits just outside with its minimum of 551/690 m (~79.86 cm). A similar range of 551/690 m (~79.86 cm) to 57/70 m (~81.43 cm)—containing Metroid, Metroid II, and Zero Mission, with Metroid Fusion on the fringe—could be used, but the first is closer to the mean and by consequence closer to the outlier Super Metroid.</p>
<p>Fortunately, both of these options correspond with each other, and though both leave Metroid and Super Metroid on the outside, they appeal to the two most recent Metroid games—Fusion and Zero—in which direction Nintendo will most likely move with its subsequent two-dimensional Metroid features.</p>
<p><strong>In short, the diameter of the Morph Ball is within a range of ~74.56 to ~79.37 cm, and on average is ~75.85 cm.</strong></p>
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		<item>
		<title>The Perfect Balance</title>
		<link>http://conglometroid.com/magazine/articles/the-perfect-balance/</link>
		<comments>http://conglometroid.com/magazine/articles/the-perfect-balance/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 22:32:27 +0000</pubDate>
		<dc:creator>Lontepark</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=27</guid>
		<description><![CDATA[Beginnings
“Our sanctuary grows by the day. We Chozo know much of technology, but we have chosen to leave it behind on this journey. Our home here on Tallon IV will be a place of simplicity: structures hewn from the stone, bridges woven with branches, hallways caressed by pure waters. We build around the ancient and [...]]]></description>
			<content:encoded><![CDATA[<h3>Beginnings</h3>
<blockquote><p>“Our sanctuary grows by the day. We Chozo know much of technology, but we have chosen to leave it behind on this journey. Our home here on Tallon IV will be a place of simplicity: structures hewn from the stone, bridges woven with branches, hallways caressed by pure waters. We build around the ancient and noble trees, drawing from their strength and giving them our own in return. All that is wild will flow around us here: our race will be just one more group of creatures in the knit of nature. It is our hope that such a state will bring with it greater wisdom, a greater understanding of the nature of the universe. Once our city here is complete, we will peer inward and discover the truth.”</p></blockquote>
<p><span id="more-27"></span></p>
<p>Tallon IV was the Chozo’s favorite colony, and arguably their greatest colony. Before reaching Tallon IV the Chozo had created the most marvelous of technologies. They crafted the Metroid, the ultimate biological weapon and a creature with insane abilities. They created the power suit with capabilities that none but the Chozo could understand. They built hundreds and hundreds of weapons, elevators, statues, each with a powerful ability. So why when they came to Tallon IV did they choose to leave it all behind?</p>
<p><a href="../wp-content/uploads/2008/08/chozo.jpg"><img class="alignright" title="chozo" src="../wp-content/uploads/2008/08/chozo.jpg" alt="" width="200" height="200" /></a>Let’s look at the consequences of the Chozo technology for a moment. On SR-388 the Chozo encountered the X-Parasite, and crafted the Metroid, their ultimate warrior, to destroy it. But what happened? The X-Parasite lived, and Metroids themselves would live on to become predators to all forms of life. The Chozo in all their wisdom still caused a world of damage when they made the Metroid.</p>
<p>The Chozo had learned seemingly everything they could with science. They had attained great wisdom, power, and knowledge. But they knew there was still more to learn, so they looked to nature. At Tallon IV the Chozo stayed in harmony with nature and let their minds wander and reflect on nature and their place in it. And with this, not science or technology, they did the impossible and became more than physical beings.</p>
<p>But this brings up serious questions. Just how close to nature were the Chozo? Did they give up all of their technology? Did they give up all civilization and behave like animals? Obviously not. There is evidence for this all over the ruins. They kept bits of technology in the elevators, the doors, the machines which monitored the water, and most likely the temple itself. The lore itself is evidence of civilization. The Chozo kept their intelligence and wisdom, and we can safely assume their civilization.</p>
<p>To further see this balance, we need to look at another story, the tale of the science lords of Byyro. Like the Chozo, the science lords forged ahead with amazing new technologies. They built up an empire and rejoiced in their abilities. But they didn’t heed the Chozo’s advice to balance the old with the new and disregarded their ancient ways, the way they lived without technology. Many of the race turned to the old ways and war broke out between the Primals and the Science Lords. It was war between nature and technology. In the end with greater numbers the Primals defeated the Science Lords and returned to nature.</p>
<p>But this nature was not like the harmony the Chozo’s found on Tallon IV. The Primals became savage animals, barbarians with no thought toward civilization. With their great technology the Science Lords laid the planet to waste during the war, and after that the Primals destroyed what was left of their great empire.</p>
<p><img class="alignleft" title="Tallon IV" src="http://img127.imageshack.us/img127/1341/talloniv1jf3.jpg" alt="Tallon IV" width="221" height="208" /></p>
<p>In all of this we see the horrors of the extremes. With technology a race wields too much power and becomes dangerous and often corrupt. Without technology a race becomes barbaric and animalistic. The key is in the balance. Apparently on Tallon IV the Chozo found the perfect balance between technology and nature, the balance where the Chozo kept their power, their wisdom, their intelligence, and their civilization while still staying in perfect harmony with nature.</p>
<p>Maybe the Chozo is an anomaly, a race without fault which can do no wrong or even just a race with amazing self restraint, but they did the impossible in finding this balance. And maybe this balance is just imagination, a fleeting and ridiculous thought which can accomplish nothing, but it gives us something to think on, something to consider, and maybe even something to strive for. The perfect balance.</p>
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		<item>
		<title>Explaining The Ice Beam</title>
		<link>http://conglometroid.com/magazine/theories/explaining-the-ice-beam/</link>
		<comments>http://conglometroid.com/magazine/theories/explaining-the-ice-beam/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 22:30:51 +0000</pubDate>
		<dc:creator>Magatroid</dc:creator>
				<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=62</guid>
		<description><![CDATA[This post was a collaborative effort by three people with varying views on how the Ice Beam functions.
Akurixs
The Ice beam, one of the most iconic weapons in the Metroid series. Either it or a weapon based off of it has appeared in every game to date. But how does this weapon go about firing chunks [...]]]></description>
			<content:encoded><![CDATA[<p>This post was a collaborative effort by three people with varying views on how the Ice Beam functions.</p>
<h3>Akurixs</h3>
<p>The Ice beam, one of the most iconic weapons in the Metroid series. Either it or a weapon based off of it has appeared in every game to date. But how does this weapon go about firing chunks of ice? Well, it&#8217;s actually rather simple. Most elements have a solid, liquid, and gaseous state. Using this basic knowledge of chemistry, it&#8217;s easy to come up with a simple explanation.<span id="more-62"></span></p>
<div style="float:right"><div id="attachment_63" class="wp-caption alignnone" style="width: 182px"><a href="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/icebeamseele.png"><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/icebeamseele-172x300.png" alt="Photo By Seele" title="icebeamseele" width="172" height="300" class="size-medium wp-image-63" /></a><p class="wp-caption-text">Photo By Seele</p></div></div>
<p>There are two elements that are relatively common in our atmosphere: Nitrogen and Carbon Dioxide. These elements are extremely cold in their solid state. Perfect for the Ice beam. Now that the ammo system has been covered, the conversion system needs to be examined. Inside the Ice beam, there are two tubes full of solid Helium and a couple of bags of liquid Helium. These are very, very cold; so cold that they can induce a change called deposition, in which a gas changes directly to a solid. This raises questions regarding how it works in a vacuum, or on a planet with an atmosphere that doesn&#8217;t contain Nitrogen or Carbon Dioxide. This can easily be solved, however. Before the &#8220;inhaled&#8217; air hits the Helium tubes, it passes through a storage compartment. This compartment can hold enough gas to power a couple of shots. Once that runs out, the weapon will use the liquid Helium as ammo, and finally, the two tubes of solid Helium. After that, the user&#8217;s out of luck. This is clearly a terrestrial-based weapon.<br />
The Ice beam takes in Nitrogen and/or Carbon Dioxide, freezes it, and then fires it at high speeds using compressed gases. This explains way it takes a while for the Ice beam to get off multiple shots, as it has to &#8220;inhale&#8221; before firing. It also explains why the vents on the arm cannon open when the beam is charged, as more gas is needed to fuel the greater blast.</p>
<h3>Dudemaster47</h3>
<p>The Ice Beam is an energy weapon, like every other beam weapon. If the Ice Beam was solid, it wouldn&#8217;t be (usually) the weakest beam weapon (aside from the Power Beam of course, the only exception to this rule is in Metroid Prime, where the Ice Beam is ridiculously overpowered. It&#8217;s most likely the only game where the Ice Beam is better than missiles). It&#8217;d hit like a brick to the head, only fired at high speeds, and&#8230;that&#8217;s about all it would do, really. It&#8217;d just be a missile that doesn&#8217;t explode. Most likely, the Ice Beam is a form of thermal energy, or the lack thereof.</p>
<p>However, the Ice Missiles, the only alternative to the Ice Beam, are inferior in freezing strength. While in the 2d games, they are definitely more powerful with damage, their freezing ability, though, is not. Which is, obviously, most easily shown in Metroid Fusion, where, even when you remove your weakness to freezing with the Varia Suit, SA-X&#8217;s Ice Beam is still highly effective (and of course, more damaging simply due to the addition of the Wave and Plasma Beams) while your Ice Missiles freeze SA-X for&#8230;about 1-2 seconds. The Ice Beam&#8217;s freeze, however, lasts longer, impossible unless it&#8217;s energy, as otherwise it wouldn&#8217;t completely freeze the enemy. Also, as proven by the Varialess Magmoor Run in Metroid Prime, in which the sub-zero temperatures of Phedrana Drifts do nothing to Samus with the regular Power Suit, the regular non-Fusion Varia Suit doesn&#8217;t protect from extreme cold, only extreme heat, simply because it doesn&#8217;t need to. Meaning SA-X&#8217;s Varia Suit isn&#8217;t doing very much for it against Ice Missiles, suggesting that the freezing ability of the Ice Missiles just pales in comparison to the Ice Beam, as they just coat the victim with ice.</p>
<p>As I said, the Ice Beam is most likely weakened thermal energy, meaning it completely slows down the atomic movement around it to a very low amount, creating extreme cold. In Metroid Prime, it leaves a white trail behind the shot, which is more than likely not matter falling off of it, but the air around it freezing, then falling. When you charge it, it appears to be a solid ball of ice, though, right? WRONG. Look more closely at the charge, the &#8220;ice&#8221; is continually moving around, somewhat randomly (A possibility is that it&#8217;s spinning, though), which, if it were solid, would not happen. What you&#8217;re seeing is most likely the weakened thermal energy being concentrated, &#8220;cold&#8221; energy, if you will, like all other charges. The weakened thermal energy is most likely why the Ice Beam is so weak, the energy that composes it has been reduced severely to allow freezing (the only reason it&#8217;s so powerful in Metroid Prime is because it can be used with missiles to kill basically anything in two hits. Though it&#8217;s still powerful alone, for some reason). In Metroid Prime, enemies are frozen with the Ice Beam, then shattered with Missiles, something impossible unless the enemy is COMPLETELY frozen (in MP3, while the enemy shatters, it takes several more hits to do so, implying that they are not completely frozen, only their outsides).<img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/icebeamx-300x200.jpg" alt="X Ice Beam Pickup in Fusion" title="Ice Beam X Pickup" style="float:left;" width="300" height="200" class="alignnone size-medium wp-image-64" /></p>
<p>Liquid Helium or Liquid Nitrogen would freeze in midair if fired. Or, if the tank holding the helium was ruptured, it would vaporize and explode, likely killing Samus, not to mention the total lack of room for said tank anyway. The beams being energy weapons makes more sense.</p>
<h3>Sour_Shinji</h3>
<p>The Ice Beam could possibly pull some of the liquids inside of a creature to the outside of it&#8217;s skin which would explain why the enemies get covered in bluish clear frozen state when the beam contacts them. It damages them at the same time because of the severe dehydration. Enemies that do not freeze from contact or take multiple hits may either have a high resistance to the beam or replace the fluids quickly and require multiple hits to further dehydrate them. It is possible that those who do not freeze but die to the beam have the water evaporating on themselves, this idea is far fetched but could work if it is explained it correctly. Smaller creatures tend to die faster from the beam because they have less fluids than the larger ones.</p>
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		<title>Makers of Metroid: Yoshio Sakamoto</title>
		<link>http://conglometroid.com/magazine/makers-of-metroid/makers-of-metroid-yoshio-sakamoto/</link>
		<comments>http://conglometroid.com/magazine/makers-of-metroid/makers-of-metroid-yoshio-sakamoto/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 22:30:25 +0000</pubDate>
		<dc:creator>Luis</dc:creator>
				<category><![CDATA[Makers Of Metroid]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=71</guid>
		<description><![CDATA[Welcome to the Makers of Metroid, the section of this Magazine dedicated only to the brilliant and creative minds behind the series of Metroid. For the first issue we have decided to go with the runner-up, in order of relevance, of the long list of people behind this series, Yoshio Sakamoto.


Yoshio Sakamoto was born in [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the Makers of Metroid, the section of this Magazine dedicated only to the brilliant and creative minds behind the series of Metroid. For the first issue we have decided to go with the runner-up, in order of relevance, of the long list of people behind this series, Yoshio Sakamoto.</p>
<p><span id="more-71"></span><br />
<img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/sakamoto.jpg" alt="" title="Yoshio Sakamoto" width="206" height="297" class="alignnone size-medium wp-image-72" style="float:right" /><br />
Yoshio Sakamoto was born in Japan, but due to scarce information on his life previous to his employment in Nintendo the exact location and date are unknown. His life as a kid is also a mystery with only vague details know mostly as anecdotes. For instance, Sakamoto once stated very briefly that he grew up with Nintendo toys, which he considered to be occasionally “strange.” Extensive biographical studies and interviews with him have yet to be made to have full access to his childhood life, but for the time being, we’ll simply head unto his work.<br />
Nintendo employed Sakamoto in 1982, when he received the primary role of scriptwriter and scenario planner for several games. In this position he made the scripts for “Famicom: Detective Club, Famicom: Detective Club 2, Ginga no Sannin, Kaeru no Tameni Kane wa Naru (A Bell Sounds for a Frog), and Card Hero.”<br />
Shigeru Miyamoto noted his extraordinary creative abilities, hiring him for the Nintendo Research and Development 1 (Nintendo R&#038;D1), led by Gunpei Yokoi from its creation. He enters the designing team right as the famous arcade game Donkey Kong Jr. was being developed, having the priviledge of helping in its production.<br />
After this game, he moved on to the design and development of Kid Icarus, and earns his place in history by directing the first Metroid game, both of these in 1986.<br />
Following these successes, in the early 90s Sakamoto created a private section of R&#038;D1, possibly considered as a club, by the name of Team Shikamaru, which had the role and great responsibility of the scriptwriting behind all the games that the developing team would then make a reality.<br />
Sakamoto left the sequel of Metroid, Metroid II: Return of Samus to Hiroji Kijotake, in 1991. Nevertheless, he later returned to direct the production of the highly acclaimed Super Metroid (Metroid 3) in 1994, continuing on with Metroid Fusion (Metroid 4) in 2001, and Metroid: Zero Mission (Metroid 1’s extended remake) in 2004. He also supervised the production of Retro Studio’s Metroid Prime (2002), Metroid Prime 2: [Dark] Echoes (2004), and Metroid Prime 3: Corruption (2007). His design work is also found in other games of which the most prominent is the Wario series, being one of its creative minds and main designers.<img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/sakamoto2.jpg" alt="" title="Sakamoto" width="108" height="147" class="alignnone size-medium wp-image-73" style="float:left" /><br />
Since the company restructuring of 2004, the Nintendo Software Planning and Development (Nintendo SPD) was founded, where Sakamoto has been the director and producer of the SPD Production Group 1 and is working in Card Hero DS along with Intelligent Systems. In 2004, Nintendo Entertainment Analysis and Development (Nintendo EAD) was founded as well (primarily by Nintendo R&#038;D4), merging Teams 1 and 2, taking Sakamoto along as well.<br />
In an interview with <a href="http://www.computerandvideogames.com/article.php?id=95708">Sakamoto</a>, he was asked about his personal relationship with Mr. Miyamoto, the person who gave him the opportunity to be what he is today, to which he answered,</p>
<blockquote><p>“All in all I respect him very much and I think he&#8217;s a wonderful creator. But I think my initial goal was to come up with ideas that Mr. Miyamoto would not dare to challenge. So I&#8217;m not going to compete with Mr. Miyamoto on the same ground &#8211; I think my mission is to always come up with something very different from what Mr. Miyamoto is likely to do.”</p>
</blockquote>
<h3>The following is a list of all the games Mr. Sakamoto has worked on.</h3>
<p>• Super Smash Bros.: Brawl (2008), Nintendo Co., Ltd.<br />
• Metroid Prime 3: Corruption (2007), Nintendo of America Inc.<br />
• Picross DS (2007), Nintendo Co., Ltd.<br />
• Rhythm Tengoku (2006), Nintendo Co., Ltd.<br />
• WarioWare: Smooth Moves (2006), Nintendo Co., Ltd.<br />
• Metroid Prime 2: Echoes (2004), Nintendo of America Inc.<br />
• Metroid: Zero Mission (2004), Nintendo of America Inc.<br />
• WarioWare Touched! (2004), Nintendo Co., Ltd.<br />
• WarioWare, Inc.: Mega Party Game$ (2003), Nintendo Co., Ltd.<br />
• Wario World (2003), Nintendo of Europe GmbH<br />
• Balloon Fight (2002), Nintendo of America Inc.<br />
• Metroid Fusion (2002), Nintendo of America Inc.<br />
• Metroid Prime (2002), Nintendo of America Inc.<br />
• Super Smash Bros.: Melee (2001), Nintendo Co., Ltd.<br />
• Wario Land 4 (2001), Nintendo Co., Ltd.<br />
• Famicom Tantei Kurabu Part II: Ushiro ni Tatsu Shoujo (1998), Nintendo Co., Ltd.<br />
• Game &#038; Watch Gallery (1997), Nintendo Co., Ltd.<br />
• Galactic Pinball (1995), Nintendo Co., Ltd.<br />
• Teleroboxer (1995), Nintendo Co., Ltd.<br />
• Super Metroid (1994), Nintendo of Europe GmbH<br />
• Hello Kitty World (1992), Character Soft<br />
• Kaeru no tame ni Kane wa Naru (1992), Nintendo Co., Ltd.<br />
• Balloon Kid (1990), Nintendo of America Inc.<br />
• Kid Icarus (1986), Nintendo Co., Ltd.<br />
• Metroid (1986), Nintendo of America Inc</p>
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		<title>Monster of the Month: The Geemer</title>
		<link>http://conglometroid.com/magazine/monster-of-the-month/geemer/</link>
		<comments>http://conglometroid.com/magazine/monster-of-the-month/geemer/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 22:29:58 +0000</pubDate>
		<dc:creator>Akurixs</dc:creator>
				<category><![CDATA[Monster Of The Month]]></category>

		<guid isPermaLink="false">http://conglometroid.com/magazine/?p=35</guid>
		<description><![CDATA[
Geemers, often considered to be the lowest creatures to ever exist. So why was the this sad creature chosen for this issue&#8217;s &#8220;Monster of the Month&#8221; article, instead of the creature that gave the series it&#8217;s namesake? Because no other monster in the Metroid series has been as popular with the fans as the Geemer. [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right"><div id="attachment_38" class="wp-caption alignnone" style="width: 255px"><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/redgeemer.png" alt="Recoloration by Seele" title="Red Geemer" width="245" height="240" class="size-medium wp-image-38"  /><p class="wp-caption-text">Recoloration by Seele</p></div></div>
<p>Geemers, often considered to be the lowest creatures to ever exist. So why was the this sad creature chosen for this issue&#8217;s &#8220;Monster of the Month&#8221; article, instead of the creature that gave the series it&#8217;s namesake? Because no other monster in the Metroid series has been as popular with the fans as the Geemer. The Geemer has appeared in almost every game to date, and is usually the first to get attacked by Samus.<span id="more-35"></span> However, it&#8217;s innocent design has lend to various parodies, the most popular of which being the infamous Phazon Geemer. The pathetic insect even has RPs in online message boards named after it. Perhaps it&#8217;s the creature&#8217;s simple design, or maybe it&#8217;s lovable stupidity. However, Geemers weren&#8217;t actually even called Geemers until Super Metroid. Before that, they were referred to as &#8220;Zoomers&#8221;, despite the misconception which they are only referred to as &#8220;Geemers&#8221;. But enough of that. It&#8217;s time to take a closer look at how Geemers work.</p>
<p><img src="http://conglometroid.com/magazine/griever/wp-content/uploads/2008/08/geemer.jpg" alt="" title="The Geemer\&#039;s Scan" width="108" height="107" class="alignnone size-medium wp-image-36" style="float:left" /></p>
<p>There&#8217;s not much to say about it&#8230;it roams around in simple little paths, eating whatever it happens to pass over. It&#8217;s armed with a spiked shell, but it&#8217;s easy to dodge, making it more of a pest than an enemy. It&#8217;s generally the weakest enemy of the games that it&#8217;s in, the one exception being Metroid Prime, in which it&#8217;s role was exchanged with that of the Zoomer once more. The Geemer then received retractable spikes and an immunity to Power Beam shots, in addition to a new red look.</p>
<p>So props to you, Geemer, for not only being the weakest enemy in the series, but for being part one of the strongest fads to ever hit the Metroid boards.</p>
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